Games and Culture : Impact Factor & More

eISSN: 1555-4139pISSN: 1555-4120

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Aims and Scope of Games and Culture

Games and Culture is a peer-reviewed academic journal that covers the field of culture and media studies, specializing on the socio-cultural, political, and economic dimensions of gaming. The editor-in-chief is Tanya Krzywinska (Falmouth University). It was established in 2006 and is published by SAGE Publishing. Less

Games and Culture Key Metrics

CiteScore
4.7
SJR
Q2Anthropology
SNIP
2.08

Topics Covered on Games and Culture

Games and Culture Journal Specifications

Overview
Publisher SAGE PUBLICATIONS INC
Language English
Frequency Bi-monthly
General Details
LanguageEnglish
FrequencyBi-monthly
Publication Start Year2006
Publisher URLVisit website
Website URLVisit website
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Recently Published Papers in Games and Culture

‘Born of the Blood, Made Men by the Blood, Undone by the Blood’: Bloodborne as a Critical Reflection of Ghosts of the Anthropocene
  • 19 May 2025
  • Games and Culture
Minecraft as a Pedagogical Tool: A Systematic Literature Review (2014–2024)
  • 15 May 2025
  • Games and Culture
Beyond Game Blocks: Adolescent Girl Players' Perspectives During COVID-19
  • 13 May 2025
  • Games and Culture
Worlds of Light, Fading. Dead Games and End-of-Life Software as Ruins of Digital Interactive Entertainment
  • 29 Apr 2025
  • Games and Culture
Cultural Affordance and Reception: A Theoretical Framework for Interactive Cross-Cultural Sense-Making in Video Game Environments
  • 24 Apr 2025
  • Games and Culture
Critical Nostalgia and the Utopian Impulse in <i>UFO 50</i>
  • 10 Apr 2025
  • Games and Culture
‘Born of the Blood, Made Men by the Blood, Undone by the Blood’: Bloodborne as a Critical Reflection of Ghosts of the Anthropocene
  • 19 May 2025
  • Games and Culture
Minecraft as a Pedagogical Tool: A Systematic Literature Review (2014–2024)
  • 15 May 2025
  • Games and Culture
Beyond Game Blocks: Adolescent Girl Players' Perspectives During COVID-19
  • 13 May 2025
  • Games and Culture
Worlds of Light, Fading. Dead Games and End-of-Life Software as Ruins of Digital Interactive Entertainment
  • 29 Apr 2025
  • Games and Culture
Cultural Affordance and Reception: A Theoretical Framework for Interactive Cross-Cultural Sense-Making in Video Game Environments
  • 24 Apr 2025
  • Games and Culture
Critical Nostalgia and the Utopian Impulse in <i>UFO 50</i>
  • 10 Apr 2025
  • Games and Culture

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