Key Metrics
CiteScore 

0.3
SNIP 

0.16
Recommended pre-submission checks
Powered by 

Plural. History. Culture. Society Journal Specifications
Indexed in the following public directories
Scopus
DOAJ
SJR
| Overview | |
| Publisher | Ion Creanga State Pedagogical University |
| Language | English,French,German,Romanian,Russian |
| Publication Time | 16 |
| Editorial Review Process | Peer review |
| General Details | |
| Language | English,French,German,Romanian,Russian |
| Society/Institute/Sponsor | History and Geography Department, „Ion Creangă” State Pedagogical University |
| Website URL | Visit website |
| Publication Details | |
| Publication Time | 16 |
| Editorial Review Detail | |
| Information for authors | |
| Author instructions | Visit website |
| Copyright Details | Visit website |
| License type | CC BY-NC-ND |
| OA statement | Visit website |
View less
Planning to publish in Plural. History. Culture. Society ?
Upload your Manuscript to get
- Degree of match
- Common matching concepts
- Additional journal recommendations

Recently Published Papers in Plural. History. Culture. Society
Zur eisernen Fibel vom Spätlatèneschema aus der Siedlung von Kruhlyk (obl. Tscherniwzi, UA): Klassifikation und Querverbindungen in Europa / On the iron brooch of the Late La Tène pattern from the settlement of Kruhlyk (obl. Chernivtsi, UA): Classification and cross-connections in Europe
- 30 Jun 2025
- PLURAL. History, Culture, Society
Ecouri grecești și reverberații barbare: importuri elenistice în așezarea de tip Poienești-Lucașeuca de la Ivancea Sub Pădure / Greek echoes and barbarian reverberations: Hellenistic imports in the Poienești-Lucașeuca-type settlement at Ivancea Sub Pădure
- 30 Jun 2025
- PLURAL. History, Culture, Society
Engaging with the Past: Digital Games and Italy’s Heritage Preservation
- 30 Dec 2024
- PLURAL. History, Culture, Society
Gamification in Cultural Heritage: Best Practice Case Studies from Bulgaria
- 30 Dec 2024
- PLURAL. History, Culture, Society
Gamification as a Social Phenomenon and Gamification Heuristics Criteria from Social Sciences Perspective
- 30 Dec 2024
- PLURAL. History, Culture, Society
Title not available
- 30 Dec 2024
- PLURAL. History, Culture, Society
Zur eisernen Fibel vom Spätlatèneschema aus der Siedlung von Kruhlyk (obl. Tscherniwzi, UA): Klassifikation und Querverbindungen in Europa / On the iron brooch of the Late La Tène pattern from the settlement of Kruhlyk (obl. Chernivtsi, UA): Classification and cross-connections in Europe
- 30 Jun 2025
- PLURAL. History, Culture, Society
Ecouri grecești și reverberații barbare: importuri elenistice în așezarea de tip Poienești-Lucașeuca de la Ivancea Sub Pădure / Greek echoes and barbarian reverberations: Hellenistic imports in the Poienești-Lucașeuca-type settlement at Ivancea Sub Pădure
- 30 Jun 2025
- PLURAL. History, Culture, Society
Engaging with the Past: Digital Games and Italy’s Heritage Preservation
- 30 Dec 2024
- PLURAL. History, Culture, Society
Gamification in Cultural Heritage: Best Practice Case Studies from Bulgaria
- 30 Dec 2024
- PLURAL. History, Culture, Society
Gamification as a Social Phenomenon and Gamification Heuristics Criteria from Social Sciences Perspective
- 30 Dec 2024
- PLURAL. History, Culture, Society
Title not available
- 30 Dec 2024
- PLURAL. History, Culture, Society