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CiteScore 

1.65
H-Index 

36
SNIP 

1.47
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IEEE Transactions on Computational Intelligence and AI in Games Journal Specifications
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| Publisher | IEEE |
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Recently Published Papers in IEEE Transactions on Computational Intelligence and AI in Games
On the Communication Problems of Virtual Reality: Responsiveness, Timeliness, and Effectiveness
- 1 Mar 2026
- IEEE Transactions on Games
CrawLLM: An LLM-Based Pipeline for Game Asset Generation
- 1 Mar 2026
- IEEE Transactions on Games
Compressing the Evaluation Function With Small-Scale Deep Learning on <i>Othello</i>
- 1 Mar 2026
- IEEE Transactions on Games
IEEE Computational Intelligence Society Information
- 1 Mar 2026
- IEEE Transactions on Games
LetheVR: A First-Person Serious Game for Empathy and Public Understanding of Dementia
- 1 Mar 2026
- IEEE Transactions on Games
Unveiling Virtual Economic Indicators to Improve User Acquisition, Retention, and Monetization: An Application to MMOGs
- 1 Mar 2026
- IEEE Transactions on Games
On the Communication Problems of Virtual Reality: Responsiveness, Timeliness, and Effectiveness
- 1 Mar 2026
- IEEE Transactions on Games
CrawLLM: An LLM-Based Pipeline for Game Asset Generation
- 1 Mar 2026
- IEEE Transactions on Games
Compressing the Evaluation Function With Small-Scale Deep Learning on <i>Othello</i>
- 1 Mar 2026
- IEEE Transactions on Games
IEEE Computational Intelligence Society Information
- 1 Mar 2026
- IEEE Transactions on Games
LetheVR: A First-Person Serious Game for Empathy and Public Understanding of Dementia
- 1 Mar 2026
- IEEE Transactions on Games
Unveiling Virtual Economic Indicators to Improve User Acquisition, Retention, and Monetization: An Application to MMOGs
- 1 Mar 2026
- IEEE Transactions on Games